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How to make a similar texture of fire, smoke and water?
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2
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2341
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January 12, 2017
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How exactly do I use a Sprite in a SpriteComponent programatically?
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1
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1062
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December 5, 2016
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Draw a 3D Vector Line
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0
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1741
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October 8, 2016
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[SOLVED] with Custom Post-Processing Effect
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1
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1587
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July 31, 2016
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Corrupted model rendering
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1
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1248
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July 29, 2016
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Distribution of custom shaders
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2
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1482
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July 20, 2016
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Show/hide submodels of FBX
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0
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1265
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May 22, 2016
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Skybox, HDRi and Shadows
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0
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1693
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March 23, 2016
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Cannot find where to change resolution in 1.5.1
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1
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1787
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January 15, 2016
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Issues with animation assets
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2
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2030
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December 21, 2015
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[Solved] Help with Camera Entity and Scripts
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8
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4113
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October 21, 2015
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Performance optimisations with > 10,000 sprite entities
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10
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6646
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September 29, 2015
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[Solved] Bug during drawing a sprite batch into a texture
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2
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1998
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September 28, 2015
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Pdxsl paths incorrect in visual studio shader debugger - how to fix?
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5
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2656
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September 17, 2015
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Render 3d objects in layers, like sprites?
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2
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1947
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September 4, 2015
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OpenGL Configuration
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4
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3112
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August 28, 2015
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[Solved] 3D workflow with blender
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1
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4879
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August 15, 2015
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Particle System
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3
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2108
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July 28, 2015
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Please check my understanding of the material/effect system
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2
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1881
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July 28, 2015
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[SOLVED] Jumpy Jet Demo: Where is the rendering code?
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3
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2706
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July 24, 2015
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Suggestion: 3 Simple Post-Process Effects, which will dramatically increase the quality of engine, at minimum performance cost
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7
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2832
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July 23, 2015
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Unloading Error [FIXED]
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5
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2219
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July 23, 2015
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Sprite Entity Size
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1
|
1700
|
July 17, 2015
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The big picture
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3
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2246
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July 12, 2015
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Cannot figure out how to use SpriteBatch in the new release
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5
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2167
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June 8, 2015
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Rotation around a joint
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0
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1545
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May 10, 2015
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Rendering 2D map from sprites issue
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7
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3762
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May 11, 2015
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Any demand for a Bink Video wrapper for Paradox?
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0
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1781
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May 6, 2015
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Discussion about Isometric 2D difficulty
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1
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1842
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May 1, 2015
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Rendering large amounts of geometry
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14
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4187
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April 29, 2015
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