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How to make a similar texture of fire, smoke and water?
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2
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2289
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January 12, 2017
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How exactly do I use a Sprite in a SpriteComponent programatically?
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1
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1018
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December 5, 2016
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Draw a 3D Vector Line
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0
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1706
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October 8, 2016
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[SOLVED] with Custom Post-Processing Effect
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1
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1534
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July 31, 2016
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Corrupted model rendering
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1
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1216
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July 29, 2016
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Distribution of custom shaders
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2
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1431
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July 20, 2016
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Show/hide submodels of FBX
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0
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1230
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May 22, 2016
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Skybox, HDRi and Shadows
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0
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1648
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March 23, 2016
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Cannot find where to change resolution in 1.5.1
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1
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1753
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January 15, 2016
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Issues with animation assets
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2
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1973
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December 21, 2015
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[Solved] Help with Camera Entity and Scripts
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8
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4025
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October 21, 2015
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Performance optimisations with > 10,000 sprite entities
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10
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6463
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September 29, 2015
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[Solved] Bug during drawing a sprite batch into a texture
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2
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1951
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September 28, 2015
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Pdxsl paths incorrect in visual studio shader debugger - how to fix?
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5
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2594
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September 17, 2015
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Render 3d objects in layers, like sprites?
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2
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1897
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September 4, 2015
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OpenGL Configuration
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4
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3049
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August 28, 2015
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[Solved] 3D workflow with blender
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1
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4792
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August 15, 2015
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Particle System
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3
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2068
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July 28, 2015
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Please check my understanding of the material/effect system
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2
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1838
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July 28, 2015
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[SOLVED] Jumpy Jet Demo: Where is the rendering code?
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3
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2614
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July 24, 2015
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Suggestion: 3 Simple Post-Process Effects, which will dramatically increase the quality of engine, at minimum performance cost
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7
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2730
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July 23, 2015
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Unloading Error [FIXED]
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5
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2145
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July 23, 2015
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Sprite Entity Size
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1
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1669
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July 17, 2015
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The big picture
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3
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2170
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July 12, 2015
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Cannot figure out how to use SpriteBatch in the new release
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5
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2107
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June 8, 2015
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Rotation around a joint
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0
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1507
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May 10, 2015
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Rendering 2D map from sprites issue
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7
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3681
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May 11, 2015
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Any demand for a Bink Video wrapper for Paradox?
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0
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1734
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May 6, 2015
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Discussion about Isometric 2D difficulty
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1
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1809
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May 1, 2015
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Rendering large amounts of geometry
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14
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4113
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April 29, 2015
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