Stride Forums Archive

Geometry shaders on MoltenVK/OpenGL-ES

2 posts, 1827 views, 2019-06-05 to 2019-06-08

david_j (David J) 2019-06-05 #1

What does Xenko do with Geometry Shaders on platforms that don’t support them (MoltenVK / OpenGL-ES) ?

Does it emulate them with compute? Ignore them? Throw errors? I couldn’t find any info in the Xenko docs.

tonfilm 2019-06-08 #2

my guess is that they wouldn’t run on those platforms, haven’t see any code that would emulate them. compute shaders currently only work for windows/DirectX11.