Stride Forums Archive

How to declare a MeshBoneDefinition

5 posts, 2341 views, 2019-11-05 to 2019-11-13

DogGodGit (DogGod) 2019-11-05 #1
                   for (int j = 0; j < boneWeights.Count; j++)
                    {
                        int boneInex = boneWeights[j].BoneInex;
                        var s = bones[boneInex];
                        float weight = boneWeights[j].Weight;

                        meshBones.Add(new MeshBoneDefinition
                        {
                            NodeIndex = boneInex,
                            LinkToMeshMatrix = new Matrix()
                        }); ;
                    }

What is the connection between LinkToMeshMatrix and bonewight?

DogGodGit (DogGod) 2019-11-08 #2

Why didn’t anyone come back to me?

MentalArray (Gavin) 2019-11-08 #3

best to ask in the Discord channel theres allways someone about

DogGodGit (DogGod) 2019-11-09 #4 in reply to #3

I can’t visit the Discord channel.

Yuuki_terumi (DIO) 2019-11-13 #5 in reply to #4