Stride Forums Archive

Unloading Error [FIXED]

6 posts, 2452 views, 2015-07-17 to 2015-07-23

RodrigoMedeiros (Rodrigo Medeiros Lehnemann) 2015-07-17 #1

I have a problem, as can be seen in screenshoot:

1 -> When I position the camera at a particular angle, it loads the entire model.
2 -> But when I change this angle it unloads the hands of the character.

How can I solve this problem?

Timurid 2015-07-18 #2

Wrong model meshes boundings?

RodrigoMedeiros (Rodrigo Medeiros Lehnemann) 2015-07-18 #3 in reply to #2

No, the model is perfect, I tested it earlier in Unity. The problem is that as will lowering the angle of the camera, it will unload the objects in the scene. It’s possbile increase this margin of unloading?

xen2 (Virgile) 2015-07-18 #4 in reply to #3

Likely bounding box is not properly computed when there is skinning deformation.

You can disable culling until this is fixed (click on Scene and find the Camera renderer in the scene graphics compositor).

RodrigoMedeiros (Rodrigo Medeiros Lehnemann) 2015-07-19 #5 in reply to #4

Yeah!!! It worked! Thank you!
Waiting for fix :wink:

jwollen (Jörg Wollenschläger) 2015-07-23 #6

This will be fixed in the upcoming release, and will properly work with frustum culling enabled.