About the Graphics category
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0
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1046
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November 10, 2014
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The best 3d game engine wihout code
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1
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114
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March 4, 2021
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Application crashes during orbit
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0
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55
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January 22, 2021
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How set the window size on startup (code only)
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4
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330
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October 24, 2020
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Shader SmoothVoxel SplatMapping, Textures selectable from material-editor
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0
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143
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October 17, 2020
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How does Stride handle LOD
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1
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279
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September 12, 2020
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Basic Drawing Operations
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2
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306
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June 16, 2020
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Rendering a mesh without a model component
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0
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176
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June 14, 2020
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Display wireframe of model
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3
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424
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June 5, 2020
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"Vulkan" not listed on "Rendering" pulldown when starting a project
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4
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861
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May 3, 2020
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Noob shader questions
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1
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462
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January 4, 2020
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Voxel GI implementation!
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12
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3288
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November 26, 2019
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How to declare a MeshBoneDefinition
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4
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538
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November 13, 2019
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Assets license?
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2
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519
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October 1, 2019
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Using the depth buffer in Color tranforms
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0
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327
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July 31, 2019
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Use shadows in custom shader
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0
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393
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July 7, 2019
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Geometry shaders on MoltenVK/OpenGL-ES
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1
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468
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June 8, 2019
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Render mesh using vertex color
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11
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968
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March 21, 2019
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UV1 support with xenko?
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0
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394
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February 23, 2019
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Xenko 3.0 transition/fade in/out scene effect
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1
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473
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January 21, 2019
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Distant surfaces rendering in front of near surfaces
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8
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1106
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January 13, 2019
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Working with texture data
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5
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760
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January 11, 2019
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Procedural Material with Descriptor Initialization -Help?
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2
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470
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January 10, 2019
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How to render a SpriteBatch in a UI element?
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3
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488
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January 10, 2019
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Light probes placement tool planned?
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2
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669
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December 13, 2018
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AO lowres and patchy
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8
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547
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December 11, 2018
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Shader compilation hickups during runtime
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2
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395
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October 20, 2018
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Camera on Camera overlay
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0
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374
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October 18, 2018
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Custom post processing effect with depth
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8
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788
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October 18, 2018
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Sprites Filter mode
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0
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389
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September 7, 2018
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