Stride Forums Archive

Graphics

Discuss here about graphics, effect system and shaders in Stride.

TopicRepliesViewsLast post
Create a point mesh and applying a texture Graphics013472021-08-22
Shaders tutorials Graphics123392021-06-10
Multiple independent scenes rendered to textures? Graphics013032021-05-20
The best 3d game engine wihout code Graphics115902021-03-04
Application crashes during orbit Graphics013002021-01-22
How set the window size on startup (code only) Graphics429362020-10-24
Shader SmoothVoxel SplatMapping, Textures selectable from material-editor Graphics014652020-10-17
How does Stride handle LOD Graphics127922020-09-12
Basic Drawing Operations Graphics224592020-06-16
Rendering a mesh without a model component Graphics014682020-06-14
Display wireframe of model Graphics339622020-06-05
"Vulkan" not listed on "Rendering" pulldown when starting a project Graphics442942020-05-03
Noob shader questions Graphics121802020-01-04
Voxel GI implementation! Graphics12113352019-11-26
How to declare a MeshBoneDefinition Graphics423412019-11-13
Assets license? Graphics219922019-10-01
Using the depth buffer in Color tranforms Graphics015502019-07-31
Use shadows in custom shader Graphics016962019-07-07
Geometry shaders on MoltenVK/OpenGL-ES Graphics118272019-06-08
Render mesh using vertex color Graphics1153002019-03-21
UV1 support with xenko? Graphics013802019-02-23
Xenko 3.0 transition/fade in/out scene effect Graphics116362019-01-21
Distant surfaces rendering in front of near surfaces Graphics839832019-01-13
Working with texture data Graphics532322019-01-11
Procedural Material with Descriptor Initialization -Help? Graphics222772019-01-10
How to render a SpriteBatch in a UI element? Graphics323372019-01-10
Light probes placement tool planned? Graphics219072018-12-13
AO lowres and patchy Graphics825352018-12-11
Shader compilation hickups during runtime Graphics217282018-10-20
Camera on Camera overlay Graphics011122018-10-18
Custom post processing effect with depth Graphics828932018-10-18
Sprites Filter mode Graphics010942018-09-07
Motion Blur Effect Graphics022022018-09-01
RGB Tint/Texture Mask Graphics018702018-08-03
Should we keep OpenGL ES 2.0 or support only 3.0+? Graphics013302018-06-04
Raycasting Entity Selection Graphics950032018-05-06
Differences between Unreal and Xenko on Emissive materials Graphics345932018-04-11
Joints per Vertex Graphics212972018-03-25
Clipping planes for Refraction/Reflection (Water) Graphics013562018-02-27
Sampling a texture in a custom shader Graphics532522018-02-25
How to use texture in custom shader ? Please help Graphics219492018-02-24
Learning shaders Graphics013362018-02-20
Movement of particles in a spiral Graphics214322018-02-01
[Solved]Particle system. Fade-in, fade Graphics117142017-12-10
Has IK been added yet? Graphics114502017-10-22
Porting from Xenko 1.10 to Xenko 2.0 : Scene Renderers Graphics1022102017-09-30
The problem with the shadings Graphics719822017-09-25
[Solved] Cel shading/toon shading Graphics375682017-08-27
Aim Poses for Third Person Shooting? Graphics013232017-07-17
Live GPU Profiling Graphics516162017-06-16
RenderDoc plugin usage Graphics217532017-06-15
Terrain Map Borders Graphics214412017-05-24
Water or Sea Element Graphics216892017-05-23
Shader compilation problem Graphics220872017-05-22
[Answered] Instantiating a new Texture in scipt Graphics116952017-05-17
How to use custom shader? Graphics241822017-04-15
Performance of Xenko's graphics system Graphics1565492017-03-14
Crossfire Support Graphics012532017-02-03
Textures from blender Graphics221052017-01-12
How to make a similar texture of fire, smoke and water? Graphics225942017-01-12
How exactly do I use a Sprite in a SpriteComponent programatically? Graphics112862016-12-05
Draw a 3D Vector Line Graphics018932016-10-08
[SOLVED] with Custom Post-Processing Effect Graphics118142016-07-31
Corrupted model rendering Graphics114192016-07-29
Distribution of custom shaders Graphics216962016-07-20
Show/hide submodels of FBX Graphics014092016-05-22
Skybox, HDRi and Shadows Graphics019072016-03-23
Cannot find where to change resolution in 1.5.1 Graphics119542016-01-15
Issues with animation assets Graphics222212015-12-21
[Solved] Help with Camera Entity and Scripts Graphics847212015-10-21
Performance optimisations with > 10,000 sprite entities Graphics1078532015-09-29
[Solved] Bug during drawing a sprite batch into a texture Graphics222942015-09-28
Pdxsl paths incorrect in visual studio shader debugger - how to fix? Graphics529802015-09-17
Render 3d objects in layers, like sprites? Graphics221692015-09-04
OpenGL Configuration Graphics433882015-08-28
[Solved] 3D workflow with blender Graphics153832015-08-15
Particle System Graphics323132015-07-28
Please check my understanding of the material/effect system Graphics221032015-07-28
[SOLVED] Jumpy Jet Demo: Where is the rendering code? Graphics329162015-07-24
Suggestion: 3 Simple Post-Process Effects, which will dramatically increase the quality of engine, at minimum performance cost Graphics734002015-07-23
Unloading Error [FIXED] Graphics524522015-07-23
Sprite Entity Size Graphics118912015-07-17
The big picture Graphics324422015-07-12
Cannot figure out how to use SpriteBatch in the new release Graphics525882015-06-08
Rendering 2D map from sprites issue Graphics742312015-05-11
Rotation around a joint Graphics017052015-05-10
Any demand for a Bink Video wrapper for Paradox? Graphics019412015-05-06
Discussion about Isometric 2D difficulty Graphics120982015-05-01
Rendering large amounts of geometry Graphics1450112015-04-29
Simple HelloWorld Mod Not Working Graphics217682015-04-28
Model/Meshes transparency and Model/Effect batching? Graphics329932015-04-13
Custom VertexBuffer and lighting? Graphics732762015-04-07
Graphic Profile / Feature Level fallback? Graphics226322015-02-18
2D Lighting System Graphics222272015-02-01
Shader terminology Graphics133082015-01-30
Concept request - customizable in-game displays: How to approach? Graphics014612015-01-23
Sprite Render not working Graphics223332015-01-19
Font rendering suggestion Graphics017142015-01-08
Realtime GI in renderer? Graphics225132014-12-18
Rendering a model with different materials Graphics1059122014-11-26
About the Graphics category Graphics022432014-11-10