for (int j = 0; j < boneWeights.Count; j++)
{
int boneInex = boneWeights[j].BoneInex;
var s = bones[boneInex];
float weight = boneWeights[j].Weight;
meshBones.Add(new MeshBoneDefinition
{
NodeIndex = boneInex,
LinkToMeshMatrix = new Matrix()
}); ;
}
What is the connection between LinkToMeshMatrix and bonewight?