Physics
| Topic | Replies | Views | Activity | |
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About the Physics category
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0 | 1186 | January 12, 2019 |
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Move around the planet
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1 | 1380 | August 20, 2021 |
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Application of curves
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2 | 1701 | June 15, 2021 |
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Having trouble with transform math for RigidBody.ApplyForce(), how do I calculate the thrust vector?
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3 | 2064 | January 17, 2021 |
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Triggers, Collisions and ColliderA/B - a small tip
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0 | 1087 | March 16, 2020 |
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How do you create a collisionshape that is excatly the same as the model shape
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1 | 1500 | March 11, 2020 |
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Generating collider shapes
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4 | 3330 | July 21, 2019 |
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How to lock a rotation axis of a rigidbody like in Unity?
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5 | 4071 | June 8, 2019 |
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Physics for use on vehicle's
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5 | 3424 | March 13, 2019 |
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How to make Raycasts/ShapeSweeps visible at runtime
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0 | 1331 | January 12, 2019 |
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[SOLVED] How to: Adding RigidBody and Collider via Script....?
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0 | 1446 | October 28, 2018 |
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Physics mesh for terrain
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10 | 4659 | January 12, 2019 |
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[Solved] How to display collider shapes?
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2 | 2323 | August 30, 2018 |
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[Solved] Apply Torque Local Angle
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1 | 1434 | August 29, 2018 |