Hi, I was wondering how I should do to prevent a capsule rigidbody from falling (rotation wise, not making the capsule fall and roll, just falling and standing)
I am trying to reproduce a small test project from Unity to Xenko where i have a capsule and move it left and right using addforce and clamping the velocity
i’ve been able to reproduce most of the stuff fairly easily but the kind of easy part of unity is driving me nuts in xenko
in unity a simple checkbox in the rigidbody component is sufficient for locking a rotation axis
in xenko I can’t find something similar at all, and I ended up looking at constraints, but even in constraints, there’s stuff like point2point etc, but it has nothing to do with locking the Y or X rotation for instance
I tried the character component after that, it seems to prevent the rotation, however, it removes the ApplyForce function so it loses interest