How can one add a RigidBody and Collider via Script.
Tried the following… Collider with Sphere-Shape to RigidBody
RigidbodyComponent rigidBody = new RigidbodyComponent();
SphereColliderShape collider = new SphereColliderShape(false, GlobalConst.FINGERTIP_SCALE / 2);
// ---- this works from syntax view, but does not actually add the collider since when I add the entity to scene it says that there are no colliderShapes to the physics-component**
rigidBody.ColliderShape = collider;
// ---- this takes an "IInlineColliderShapeDesc" which I haven't found in the inheritance tree.**
rigidBody.ColliderShapes.Add(collider);
rigidBody.IsKinematic = true;
rigidBody.Enabled = true;
rigidBody.IsTrigger = true;
entity.Add(rigidBody);
Thx,
Martin
Solution: Has to be inherited from SphereColliderShapeDesc