I can’t see the collider shape of a rigid body. I have a model with rigid body component and a cylinder shape. But it does not fix the model. So I want to edit it. It’s hard if I see nothing.
You’re right. Thanks. Btw. you can also render the shapes at runtime with the DebugPhysicsShapes script. Unf. it does not work correctly / it is buggy / glitchy.
https://doc.xenko.com/latest/en/manual/physics/colliders.html