Water or Sea Element

Does anyone know how to create water in Xenko?

Well. My guess is that you would need to write a shader with translucency, tesselation and vertex displacement. and make it blue. :stuck_out_tongue:
And maybe noisy. Well, the same as in most game engines that do not have a “standard” water shader. :slight_smile:

Excellent we will be tackling this here soon so I will give that a shot.