Trouble with Physics

I looked at and tried to follow the manual to initialize the physics engine. There doesn’t seem to be a PhysicsEngine property on the BulletPhysicsSystem object. Then in the editor I tried to add a rigid body to a mesh I Imported and I get a Fatal Error that causes the Editor to close. Can anyone point me in the right direction. Thanks

Answered here: http://answers.xenko.com/questions/1755/trying-to-get-physics-initialized.html#answer-1756