Hello, I would leave a suggestion 3 simple post-process effect to implement the engine, but that would dramatically increase the quality of it.
1º Gaussian Blur: This simple effect, connected with a control variable ranging from 0 to 1, could create interesting effects for Cutscenes, and if used in a low value (something like 0.1 or 0:05) dramatically enhances the effect of Antalising at a minimal performance cost.
2º Motion Blur: Another simples effect, which also already present in Misushi, could increase and the quality of the movement of the characters and the camera, all with a minimum cost of performance.
3º Split RGB: This effect is present in Cryengine, Unreal 4 natively, and can be placed in the Unity 5 through plugins. When used sparingly, it dráticamente increases the graphic quality, also at minimal cost processing. For help simulate the real color distortion on an older camera.