Runtime scene editing?

One of the key features I like about UE4 and Unity is the ability to edit a scene from the editor while running the game. It allows for very tight testing iterations.

Is this possible in Xenko currently? I can’t seem to figure out how to do it, if it is possible. If it’s not currently possible, is it planned? I did not see it on the roadmap explicitly but seems related to other scene updates on there.