Hello everyone!
I’m looking into optimizing the rendering of large amounts of meshes.
Originally I was keeping each mesh separate, which results in thousands of Entities.
I tried a little optimization by combining all meshes into one, which made an insane difference:

vs

The issue with this is of course that I lose control over the transformation of objects and the materials set to each mesh…
Would there be a way to optimize the draw calls (or whatever causes this problem) while keeping the “separation”?
Thanks,
Hugo Peters
Maybe you can combine the mesh with the same material。 It’s the same FPS with combine all i think。 because the drawcall is same. it’s the drawcall times problem actually! I don’t know combine the same material mesh in engine automatically can optimization, maybe must multiply the transforMatrix in CPU or offer a static Mode to optimization the can’t move mesh。 I have’t use paradox actually,i alos don’t know it can success in Paradox,I only give you an Analysis and suggest.