Hello everyone!
I’m looking into optimizing the rendering of large amounts of meshes.
Originally I was keeping each mesh separate, which results in thousands of Entities.
I tried a little optimization by combining all meshes into one, which made an insane difference:
vs
The issue with this is of course that I lose control over the transformation of objects and the materials set to each mesh…
Would there be a way to optimize the draw calls (or whatever causes this problem) while keeping the “separation”?
Thanks,
Hugo Peters