Are there any plans of implementing realtime GI into the renderer? There are some open-source implementations that are quite interesting:
Thanks for the hint.
We have recently started investigation/research on realtime GI.
The links are broken…
Are there any plans of implementing realtime GI into the renderer? There are some open-source implementations that are quite interesting:
Thanks for the hint.
We have recently started investigation/research on realtime GI.
The links are broken…