Physics bug (recursion?)

Step 1. Create “Convex Hull” from your model
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Step 2. Change collider shape to asset and reference your collider to itself
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Step 3. Enable Physics debug in editor
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Step 4. Add static collider to your model in scene, for collider shape add our “Convex Hull”
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Congratulations you killed Xenko :smiley:

Thanks for the report.
Do you have a github account? If yes, please create the issue there (otherwise no problem, I will copy it myself).

@xen2 Yes I have, I’ll add github issue myself a bit later.