As a developer, I am really exited about Xenko Engine.
I want to develop some packages, imagine a prefab with a sync script that other scripts can refer to (for example, one of my assets is Tween, which can animate properties and morph meshes). I have written this for Unity: https://github.com/ismslv/Unity_Tween
Now, to port these to Xenko, I guess I have to use nuget packaging. But when I pack it, all scripts pack to dll, which leads to broken prefab (it cannot find a SyncScript). With a static singleton it works well (it is available from a dll), but I need an Update loop and I don’t want to call it from anywhere else.
What should be the correct pipeline for this type of thing?