Getting Windows WMR to Work

I’ve been using UE4 and Unity for VR development but I want to jump to Stride. It’s graphically really impressive and it has a lot to offer. I tried using my Windows WMR headset and controller and installed the VR template but when I fired it up the program crashes. Is WMR going to be supported anytime soon or is there something extra I need to do to get my WMR working in Stride ? Thanks Chris

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This should work via SteamVR. If your headset is setup property in SteamVR it should work without problems.

Just wanted to bump this. If there is anything that would make WMR work without Steam VR having to be a component. I think it would be super helpful and give an overall edge as there may be one group that I can think of that has this.