Compilation error on windows store

Hi,

All projects compilation fails on windows store app(8.1). On windows desktop it’s ok, but on store app i have allways this error:

Unable to find compiled shaders [__shaders_bytecode__/2a7c4349a5a6b4410f79c4a96c2f044d] for mixin [mixin ShaderBase, TransformationWAndVP, BRDFDiffuseBase, BRDFSpecularBase, AlbedoFlatShading, TransformationSkinning] with parameters [ CompilerParameters.DebugKey: True MaterialParameters.SkinningMaxBones: 56 CompilerParameters.GraphicsPlatformKey: Direct3D11 CompilerParameters.GraphicsProfileKey: Level_10_1 MaterialParameters.AlbedoDiffuse: MaterialParameters.HasSkinningPosition: True]

Greetings.

Hey,

Just for info, there’s a similar issue up on GitHub. It’s about the same exception, but it appears on runtime, not compile time - maybe there’s a connection there. I haven’t investigated it, though.

Hi,

You’re right, it’s not on compilation but on runtime, i made a mistake.

Greetings.

Did you properly add shader permutations in your .pdxfxlib?
Also, make sure platform level 10.1 is what is actually compiled (in your .pdxpkg).

Note that the system will be revamped to allow remote shader compilation of missing shaders and record those in an asset that can be reinjected in your project (that’s what we use recently internally, but will take some more polish before release, so probably in 1 or 2 months).

Hi,

The sample in documentation (redcube) not work in a windows store app.
The screen stay in cornflowerblue.
In windows desktop it’s ok.

Greetings.