Clipping planes for Refraction/Reflection (Water)


I’ve recently started using Xenko and so far I like it. I especially like how you can use C# for everything, Visual Studio, and even build and run directly from Visual Studio.

Now to my question.

I’m looking on how to make clipping planes, so I can render Reflection/Refraction textures for water effects.
Is this implemented or do I have to create my own implementation?

If implemented, can anyone give me a code sample on how to achieve this?
If not implemented, could anyone point me in the right direction on how to do this in Xenko?

Thank you!