Xenko's scene format

In which format are Xenko’s scenes saved in? Is it a human-readable format or a binary one? Is there a standard parser that can be used? I’m trying to create my own editor for the engine, since the built-in one is closed-source.

All assets are saved in a textual format based on YAML.We use SharpYaml for serialization/deserialization (https://github.com/SiliconStudio/SharpYaml).

To serialize from/to Xenko assets, you can use SiliconStudio.Core.Yaml.YamlSerializer which resides in SiliconStudio.Core.Design assembly.

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