What platform and what type of game is this engine focused on?

I am wondering, since me and my team are on a verge of making a game and trying to find a suitable game engine for it. The game will be 3D FPS targeting the desktop audience. We have seen some engines like Unity more focused on mobile, Unreal Engine 4 more focused on desktop. Although Unreal Engine 4 met a lot of our needs, all of our team members are more experienced in C# than in C++. Based on the functions and features that are currently on this engine, do you think it’s suitable for a 3D FPS game with decent graphics? The demo looks really good for a free game engine.

Paradox is targeting mobile, desktop and in a near future consoles.

Concerning the type of games, the engine is not really focused on a particular type. We may be lacking some features for more advanced 2D only game or advanced 3D games (for example, a proper scene editor, that is on the way) or a particle engine (again, something that we are going to work hopefully next year), but if you are looking for developing game in C#, using a flexible rendering pipeline, Paradox is right on the spot.

Alright. That sounds perfect. If sometimes something lacks on the high-level, we can dig deep into the low-level stuffs, can we? The engine has all the features to make a complete game from what I have seen so far but sometimes, you have a unique idea that isn’t expected on the engine therefore it will be nice to have access on the low-level. We are going to shift our development on Paradox and see how things goes.

[quote=“TheAwesomeGem, post:3, topic:44, full:true”]
Alright. That sounds perfect. If sometimes something lacks on the high-level, we can dig deep into the low-level stuffs, can we? [/quote]

Paradox is encapsulating platform specific APIs (Graphics, Audio, Input…) into low-level platform independent APIs that are fully accessible and even open-sourced, so we are fairly confident that you should not be stuck while trying to access low-level stuffs. And if there is something missing from our low-level platform independent APIs, let us know so that we can try to provide the missing parts.

That is fantastic for a free game engine. A big part of making a game is to have full control over it on all aspect and this engine surely provides that.