Stride Forums Archive

Visual Scripting / Visual Programming in Xenko

7 posts, 8744 views, 2018-08-05 to 2021-01-24

tonfilm 2018-08-05 #1

Many game engines and 3d editors have some sort of node based editing system. There is a wide variety of applications for it, e.g. for materials, state machines, scene graph editing and even game logic.

It appears that the xenko developers already created a prototype internally and we also have a first proof of concept with our visual programming language VL up and running. You can read more in this GitHub issue:

Did anyone already use visual programming? What was your experience with it and do you want to have it in xenko and what would you like to do with it?

tonfilm 2018-10-26 #2

here is a first update on our progress:

didzey (Oleg Aleksandrovich) 2018-10-27 #3 in reply to #2

Thank you for your work! Looks promising :slight_smile:

tonfilm 2019-04-19 #4

BTW, there is also a second update:

tonfilm 2019-04-19 #5

Even more updates!

It was a pleasure to present a live demo of VL.Xenko at Muthesius University of Fine Arts and Design and you can re-watch it here:

Interested in real-time visual programming and want to be prepared for the big release? Download vvvv gamma preview here and follow this workshop:


FYI: In the workshop we use VL.Skia but the principles are the same.

we already realized a project with VL.Xenko which you can see here:

didzey (Oleg Aleksandrovich) 2021-01-24 #6

Tell me, at what stage is the introduction of visual language now? I’d like to use it in the engine, where do I start? Any tutorials on the vvvv for Stride engine?

tonfilm 2021-01-24 #7

@didzey please download and try the preview here:

The official release will be in the next few days…