Video tutorials - Overview and planning

Yes I control it.

Sure, would gladly accept if you want to update them with Xenko account.

However, you would loose the credits.
So you could also keep your name and they could be featured on the Xenko channel.

I am fine either way, up to you!

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Maybe in the future, Xenkos youtube channel could have some new promotion materials.

Hi again,
@xen2
I am back from vacation and work related activities. What is the latest news on the name/logo etc? I think it is time to get my hands dirty.

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It’s currently still stuck waiting for .NET Foundation answer.

However, I have a verbal agreement with Silicon Studio to transfer it and we could always start our own foundation if .NET Foundation doesn’t work out, so I would say it’s 90% sure it will be fine to keep the name Xenko (assuming Silicon Studio doesn’t change its mind).

I think we waited long enough. The risk is relatively small. I am just going to start recording. :slight_smile:

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Can’t wait!

I would like to support you as much as I can, so please keep me posted if you need any help, for example:

  • If you feel some workflow could be easily/quickly improved before taking the video, please let us know and I (or others) could give it a try
  • Logo materials (I will share the raw illustrator/png files somewhere)
  • Youtube permissions
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Could I suggest perhaps not including background music. None of the many professional tutorials I have purchased have a background track, and I would find it annoying. I often have my own music on in the background, and this would be an unfortunate addition, IMO. I would disagree that it makes for a more professional product - it’s unnecessary, and reduces the choice of the user.

Yes, go for it! Really looking forward to share the tutorials to our users at vvvv.org as well.

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@bash
Thank for your input. As other users have indicated, it can nicely fill the gaps were there is silence. But I do understand that this might not be something everybody wants. I guess the middle-ground here is to not put any music in it, and let users play their own music in the background.

@tonfilm
Recorded the next one last night. I expect to have a few videos ready this week.

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The first post has been edited and now contains the roadmap and the youtube playlist.

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I think that’s excellent. Very clear, well-paced, and professional. If you complete that roadmap, I think it will be a huge boost to the Xenko project.

Hi folks,
Would you kindly listen to a test preview for the next tutorial covering the Xenko asset pipeline. This tutorial will not really cover the editors interface, but instead serves a generic overview to the asset pipeline in general. I want to know if there are important details missing and whether everything I said is correct.

Some details about the recording that can be ignored for feedback:

  • This is a test recording without filtering
  • Video will exist out of images and image animations rather than an interface recording.
  • Test recording has a rather monotone voice

https://drive.google.com/open?id=1YYK6TEEzuYf2MFUsG53P-xBLdJdc3q7h

Thanks in advance

i think is a great explanation and intro to the terminology. not much to add from my side.

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Overall looks good.

One important point though to avoid confusion when you will later deal with runtime-side:

At 2:47, you mention about asset being used in game.
“Asset” (design-time) gets compiled to “Content” (runtime representation that can be loaded while a game is running).
When writing game code, user loads “Content”. “Asset” don’t exist anymore. API reflects that too (cf ContentManager).

Originally we used the word “Asset” at runtime too but it was leading to confusion so we decided to use two separate words.

Note: I leave it up to you if it’s better to mention this or not (but be careful if you talk about asset on runtime side and it leads to confusion later).

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Thank you so much for pointing that out! I am glad I asked for feedback on this.:slight_smile:
That is some really vital information right there. That particular sentence is almost an exact copy of the line in this doc page (very first line). I said it slightly different in the recording, but it changes the whole context of the word asset. https://doc.xenko.com/latest/en/manual/game-studio/assets.html.

I think it is really good to know the exact difference between asset and content. I will add the word ‘Content’ as 1 of the 5 prime terminology you need to know when it comes to the asset pipeline.
After these videos I want to spend some time on the docs as well, so that the word ‘content’ gets used a little more. Right now if you search on ‘content’ in the docs, you do not get a single result.

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Agree, even looking at https://doc.xenko.com/latest/en/manual/game-studio/use-assets.html#load-assets-from-code it is not reflected well. The doc was probably written before that renaming.

Hi folks,

slowly but steadily new videos are being added to the “Xenko Game studio Basics” playlist and there many more to come.

After the basics are done, I will start looking in to How to videos covering very specific subjects as well covering common/beginner C# scripts. Those C# videos go hand in hand with updating the Xenko docs/Api documentation. These scripts can provided sample snippets for users to try it using a C#-snippet example project.

I invite you all to have a look at this google doc and add your ideas/suggestions to this forum topic. This goes for both the How to videos as well as the C# beginners tutorials.

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Looking forward to the rest of the series.

Newer tutorials will have accompanied Xenko projects for people to try out. All videos, source code and full project will end up on this repo:

Older videos unfortunately contain some paid assets, which I can not simply upload. I might replace them with some free to distribute assets later on.

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