Thanks again everyone.
@Yuuki_terumi
I do want to cover what kind over shaders to use that come with Xenko. Writing shaders on the other is a far too advanced topic for now. Most users will probably never go anywhere near those. Without the core editor usage tutorials I would be completely overshooting the target audience.
@DiegoBm
I added exporting/distributing the game to the list
@SoulRider
and UI to the introduction list. Those will still be the basic coverage or a quick “how to” more than anything. Later tutorials can dive deeper.
@tonfilm
Thanks for the link on documentation
@profan
That is interesting one. I might cover this briefly in the UI tutorial and make a separate more in-depth tutorial once the basics tutorials are done.
@Toriadus
Once they are out I will leave it to the rest of the community to help out with that. I personally dislike the “share”, “hit subscribe” and “like this video” strategy you here on most youtube endings.
@xen2
Thanks for the offer. If anything comes up I’ll be sure to reach out. While I am it: * Consistency in the video material is key. Is there a specific logo (https://xenko.com/legal/xenko-logo-regulations.pdf) you prefer when it comes to the tutorial intro? (title screen/thumbnail)