Two question about Xenko

The first is: Xenko run on Mono or on microsoft .net vm?
the second is: Xenko beta (for example 1.8.2) will be FOREVER free and eventually new version after 2.0 will be with a different license. Or is it that with new version of Xenko the old and the new will have a new license (and the new can still be a free license like mit)? I haven’t understand much well…

(PS another little question, can i use Xenko Without Visual Studio installated on my pc? It works? Just script with some simple code editor like VSCode and build the game.)

Sorry for my bad english.

Hi,

I hope I get this right…

  1. Xenko runs on different frameworks/runtimes on the various platform. They are:
  • Windows (Desktop): Currently using the .Net classic profile (full .Net framework). (Microsoft)
  • Linux/Mac: .Net Core (Microsoft)
  • iOS/android: Is via Xamarian so that would be Mono based.
  • Windows Phone: phone .Net profile (Microsoft)
  • UWP: .Net Core (Microsoft)
  1. Xenko beta (v1.x) is licensesd under GPL v3 and will be free forever. Silicon Studios (Xenko) have not yet announced what the price model or licensing will be from the RTM (2.0 I think).

  2. I have not tried using Xenko Game Studio on a machine without Visual Studio on it. So I can not definitively say that you can or cannot use Xenko Game Studio on a machine without Visual Studio. My guess is “yes” you could probably use another code editor like VSCode to edit scripts. But I am not sure why you would not just install Visual Studio Community Edition. It is free for individual and non-enterprise organisations can have up to 5 users using Visual Studio Community Edition.

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Just to precise point 2: the source code of Xenko beta is under the GPL license. If you use the binaries (i.e. you don’t recompile from the source) you are under the EULA of Xenko.

See also the FAQ.

I don’t want to install Visual Studio because it require much space on my C:\ drive that in my case is a very VERY small SSD just for Operating System. But if can compile game, make script and shader with another editor there are no problem! I ask for this :slight_smile: . Thanks to all for the response!

Visual Studio is not required, although recommended. Xenko uses MSBuild to compile the game. It should have been installed along Xenko. In case it is missing, here are some useful links:

Like you mentioned Visual Studio Code can be a good fit in your case.