Hey everyone,
First time using Xenko and I was wondering if anyone has any advice how to properly debug the engine DLL’s for a game project. I was able to load up the required symbols into the project’s solution to allow myself to step through the engine code, however, I would love to be able to see all of the source code as well inside the project solution so I can decided where I would like to put breakpoints. Any advice on how I could accomplish such a thing or what might be the best practice would be much appreciated.
Cheers,