I created a bunch of balls to bounce on a platform (following the tutorial), and some balls just float into the air. I think there is a bug in the physics. You can test the project here: https://goo.gl/XAqoYJ
Also, the rendering is very slow when physics is enabled. Yes, I even tried setting max sub steps to 2, and higher, but I’m not confident as things scale, when there was initially only one ball in the scene.
I was hoping to use this system, but I’m not confident anymore when a simple demo fails. I’ll wait for a fix, but for now I’ll uninstall, thanks.