World Machine is part of our workflow in CryEngine and we use it extensively. Today, we export a 4K diffuse map for the entire terrain and use it on top of the generated mesh from the heightmap (also 4k). CryEngine then allows us to define detail and macro textures, which are just grayscale diffuses.
What’s the terrain workflow in Xenko? Are there examples or articles on the subject? Does it support detail and macro textures? Or do we have to write our own shader from scratch?