Terrain examples somewhere?

World Machine is part of our workflow in CryEngine and we use it extensively. Today, we export a 4K diffuse map for the entire terrain and use it on top of the generated mesh from the heightmap (also 4k). CryEngine then allows us to define detail and macro textures, which are just grayscale diffuses.

What’s the terrain workflow in Xenko? Are there examples or articles on the subject? Does it support detail and macro textures? Or do we have to write our own shader from scratch?

Does Xenko even support terrains?

I don’t think there is anything built in. I think the Xenko team are still just working on getting the basic foundations done i.e. graphics,models, sprites, asset pipeline, scripting, animation, physics etc. There doesn’t seem to be much in the way of “higher level” APIs yet. No doubt stuff like this is coming.

FYI

@jwollen Had a nice looking terrain sample for Paradox https://github.com/jwollen/Clockwork not sure if that’s worth porting/updating to Xenko.

Any news on terrain support?

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