Hi, I’ve been using Unity for some time and recently discovered Stride. Now I’m making an application allows the user to design there own levels and prefabs. So there are a few prerequisites I need to know before I jump in to using stride.
- I would like to load fbx files from a directory during runtime and add them to a list so they can be accessed later.
something allong the lines of:
foreach(dir in directory)
{
list.Add(dir);
}
Is it possible to enable to use of the editor Gizmo during runtime so the models can be transformed… This isn’t that impolrtant. I don’t mind making my own but I’d rather no thave to reinvent the wheel.
I have a few more questions but it’s not worth asking them until I know whether or not it is possible to load fbx files from a directory at runtime. This is the main badger.
I’ve seen this:
https://github.com/SiliconStudio/xenko/issues/261
In which the last coment was in 2015:
“We have added it into our internal tasks, we will try to make it for the September release, but we cannot guarantee.”
Has this been implemented yet?
Many thanks