[Solved] Paradox 1.2.2 Local Matrix don't Work!

Hello people!

I have a problem concerning the new version of paradox.
In my character controller, I use the function:
Entity.Transform.LocalMatrix.Foward / Back/ Left/ Right, to obtain a moviment vector3, and I apply in the function CharacterController.Move().

In the version 1.2.1, everting works fine, but in the version 1.2.2, the scripts simply ignore the local coordinate, and move in the world coordinate!

Here is the code: http://pastebin.com/4nFbabkZ

Lines: 41, 166,167, 171, 172, 173, 174, 175, 195 and 196.

Any solution to this issue?

I found the problem, in the new version i need update de local matrix manualy.