Hi,
I just downloaded the new 1.3ß, congratulations on the great work! I am happy to see so many things added and fixed.
I do have a few questions though
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I might have overlooked that in the news, but I think it was not mentioned:
Warning CS0612 ‘Scene.AddChild(Entity)’ is obsolete
How would I now go about adding entities to the scene (at top level)?
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I read all the news about the gamma and linear lighting, but frankly I have no clue what exactly this means. From the news i take it that using gamma color space is the way to go (?), yet the default project setting is linear? Should I switch that or rather stick with it?
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Also trying to import a project from 1.2 finally stopped with the asset compiler complaining that one of my components [A] cannot be cast to [B], but the mentioned types and sources for [A] and [B] are exactly the same. I cleaned and reubild the solution, re-saved and opened it both in Visual and Paradox Studio, added
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
to the project file, but neither did help (I also uninstalled V1.2 meanwhile). Does anyone have an idea on what could be the issue here?
[A]SiliconStudio.Core.PropertyKey`1[MyGame1.CustomComponents.DockingPortComponent] cannot be cast to [B]SiliconStudio.Core.PropertyKey`1[MyGame1.CustomComponents.DockingPortComponent].
Type A originates from ‘SiliconStudio.Core, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null’ in the context ‘Default’ at location ‘C:\Program Files\Silicon Studio\Paradox\GamePackages\Paradox.1.3.0-beta\Bin\Windows-Direct3D11.shadow\SiliconStudio.Assets.CompilerApp_ExecServer.exe\assembly\dl3\ce104695\cca7572f_90f1d001\SiliconStudio.Core.dll’.
Type B originates from ‘SiliconStudio.Core, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null’ in the context ‘Default’ at location ‘C:\Program Files\Silicon Studio\Paradox\GamePackages\Paradox.1.3.0-beta\Bin\Windows-Direct3D11.shadow\SiliconStudio.Assets.CompilerApp_ExecServer.exe\assembly\dl3\ce104695\cca7572f_90f1d001\SiliconStudio.Core.dll’.
Thanks