[Solved] Is the sample poorly optimize?

So i manage to run the examples of this engine. One thing though is that the spaceescape game lags a lot. is it on the game code or the engine?

Edit: even the model animation lags. its not a perfect loop. you can see the pause happening. Right. run some 3D samples again and most of them got a spike lag. could be the engine?

Cant confirm that. Everything is smooth.

Can you confirm that it doesn’t happen if you don’t have a debugger attached?

We noticed that the game trying to connect back to effect compiler server (and said server is not started) generate exception that are internally caught.
If you have a Visual Studio debugger attached, it is simply Visual Studio catching the exception and resuming your game.

We have already fixed that on our side, so if it’s the same issue, it won’t happen in next version.

Thanks for the feedback!

Hi Gamers,

I think that the problem you experience is due to exception catching when the engine try to connect to the Game Studio server to re-compile the shaders. It happens under the following conditions only: 1. You run the game without having GameStudio opened, 2. You run your game with the debugger attached, 3. your game shader compilation configuration is set to “LocalOrRemove” or “Remote”. Could you confirm that it is actually the problem?
We solved this problem in the next release by trying to connect to the GameStudio server only one time and giving up if the connection can’t be established.
Sorry for the disturbance :wink:

I uh dunno how can check that actually.

But anyway I tried disabling the debugger still the lag is there. I tried opening the game studio and play with sample and everything work smoothly. I hope you guys can fix that soon… Or you can also add some notes on the tutorial :smiley: about the opening of game studio.

Thanks