Entity has camera subobject and I want to get an entity in front of it.
I tried this but it always returns false.
var direction = Vector3.UnitZ;
Entity.Transform.Rotation.Rotate(ref direction);
var hitTest = _rigidbody.Simulation.Raycast(Entity.Transform.Position, Entity.Transform.Position + direction * 10);
Debug.WriteLine($"Hit: {hitTest.Succeeded}, {direction}");