Tried making a simple one with just a scene and a cube. Still got the same error.
EDIT:
I got it working. I have to manually set the ANDROID in DEBUG drop down on visual studio.
NOW the problem is I got a black screen. I dont know if this is from xamarin or not. I also have the same problem with monogame when I was using a basic shader(only the thing here is I am using HLSL). I have not use any shaders at all here. I just output a simple cube made from maya but I cant see anything aside from black screen
07-11 08:40:36.800 I/MonoDroid( 1404): UNHANDLED EXCEPTION:
07-11 08:40:36.816 I/MonoDroid( 1404): System.TypeInitializationException: An exception was thrown by the type initializer for SiliconStudio.Core.LZ4.LZ4Codec ---> System.NotSupportedException: No LZ4 compression service found
07-11 08:40:36.836 I/MonoDroid( 1404): at SiliconStudio.Core.LZ4.LZ4Codec..cctor () [0x0009b] in <filename unknown>:0
07-11 08:40:36.836 I/MonoDroid( 1404): --- End of inner exception stack trace ---
07-11 08:40:36.840 I/MonoDroid( 1404): at SiliconStudio.Core.LZ4.LZ4Stream.AcquireNextChunk () <IL 0x000e7, 0x00413>
07-11 08:40:36.840 I/MonoDroid( 1404): at SiliconStudio.Core.LZ4.LZ4Stream.Read (byte[],int,int) <IL 0x000b8, 0x002ff>
07-11 08:40:36.844 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.VirtualFileStream.Read (byte[],int,int) <IL 0x0002e, 0x00105>
07-11 08:40:36.848 I/MonoDroid( 1404): at SiliconStudio.Core.IO.NativeStream.ReadUInt32 () <IL 0x00024, 0x000da>
07-11 08:40:36.852 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.BinarySerializationReader.Serialize (int&) <IL 0x00007, 0x0003d>
07-11 08:40:36.852 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.SerializerExtensions.ReadInt32 (SiliconStudio.Core.Serialization.SerializationStream) <IL 0x00005, 0x00040>
07-11 08:40:36.856 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.Assets.ChunkHeader.Read (SiliconStudio.Core.Serialization.SerializationStream) <IL 0x00001, 0x00033>
07-11 08:40:36.860 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.Assets.AssetManager.DeserializeObject (System.Collections.Generic.Queue`1<SiliconStudio.Core.Serialization.Assets.AssetManager/DeserializeOperation>,SiliconStudio.Core.Serialization.Assets.AssetManager/AssetReference,string,System.Type,object,SiliconStudio.Core.Serialization.Assets.AssetManagerLoaderSettings) <IL 0x0007a, 0x002df>
07-11 08:40:36.860 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.Assets.AssetManager.DeserializeObject (string,System.Type,object,SiliconStudio.Core.Serialization.Assets.AssetManagerLoaderSettings) <IL 0x00084, 0x00383>
07-11 08:40:36.860 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.Assets.AssetManager.Load (System.Type,string,SiliconStudio.Core.Serialization.Assets.AssetManagerLoaderSettings) <IL 0x0003a, 0x001b3>
07-11 08:40:36.876 I/MonoDroid( 1404): at SiliconStudio.Core.Serialization.Assets.AssetManager.Load<SiliconStudio.Paradox.Engine.Design.GameSettings> (string,SiliconStudio.Core.Serialization.Assets.AssetManagerLoaderSettings) <0x0004f>
07-11 08:40:36.888 I/MonoDroid( 1404): at SiliconStudio.Paradox.Engine.Game.PrepareContext () <IL 0x00048, 0x00117>
07-11 08:40:36.892 I/MonoDroid( 1404): at SiliconStudio.Paradox.Games.GameBase.Run (SiliconStudio.Paradox.Games.GameContext) <IL 0x00057, 0x0025f>