Hello people!
Was wondering if anyone can give me a hand here, I looked at all the examples and the documentation and found no solution.
What happens is, I create a scene where I have a 3D rigged model, and added to it a physics collider, shape as capsule and the type is character controller.
What happens is that when beginning the game, the physical works normally on all other objects except the character, which is static.
Trying to solve the problem, I put a few lines of code that were present in the example “Character Controller” because I noticed that these lines starts the physics for the character right?
But still, nothing as worked. I wonder if anyone can help me?