Simple 2D vertex rendering on the screen

Hello,

I am currently using orthographic camera and scaled 3D meshes (boxes) to simulate the grid on the screen (see the screenshot attached) for a scientific project.

As you might imagine, this is far from performant or efficient solution for an HUD grid. I would like to draw 2D vertices on the screen instead, as cheaply as possible.
I have seen and implemented the method of rendering custom vertices by feeding them as a custom geometry to the Entity and then adding this Entity on the scene, but is it possible to not add the geometry on the scene this way, and draw stuff directly on the screen, just like we draw text with SpriteBatches?

1 Like