Rendering Collider Shape / Boundary box

Hi

Is there a smart way render physics collider and what is the difference between a collider shape and a boundary box?

Within the editor you can turn on physics gizmos to see collider shapes.
That said there is no way to render them during run-time with the current release. Our internal release tho has re-enabled run-time debug shapes rendering, so soon you will be able to.

In a nutshell a bounding box is just a simplified version of a model that just wraps the model and usually it is used for many different reasons. By itself does nothing.

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Thanks
Has it already been activated in the version on Github or just internally?

Internally for many reasons… Should come out soon tho :smile: