Hi
Is there a smart way render physics collider and what is the difference between a collider shape and a boundary box?
Hi
Is there a smart way render physics collider and what is the difference between a collider shape and a boundary box?
Within the editor you can turn on physics gizmos to see collider shapes.
That said there is no way to render them during run-time with the current release. Our internal release tho has re-enabled run-time debug shapes rendering, so soon you will be able to.
In a nutshell a bounding box is just a simplified version of a model that just wraps the model and usually it is used for many different reasons. By itself does nothing.
Thanks
Has it already been activated in the version on Github or just internally?
Internally for many reasons… Should come out soon tho