Hello everybody,
I’m new to game engines and would like to get started for a transmedia project.
So I apologize ahead for my stupid questions …and my bad english too ! ( I’m from France)
As from I could read on this forum, Xenko isn’t quite ready for a commercial use. I plan to start on my project in the coming month for a release at the end of the year. It aimed for VR headsets ( Vive and Oculus)
I’m very interested by the Open Source approach of Xenko, since my project will involve open modification by members of the project. And it looks very solid from its core.
So this is my newbies questions :
If I decide to start my development with Unity or Unreal, would it be possible/easy to migrate it to Xenko later on ?
I heard that Unity is the way to go for prototyping : What about Xenko, since the community and tools are much smaller : Is it still possible ?
Since my transmedia project involve also a mobile app to capture videos ( certainly developed with Xamarin in C#) Is Xenko has any great “PROS” comparing to Unity and Unreal
Last : My VR app has to be graphically “Top of the line” : Once again, is Xenko can handle this comparing to the two others.
Thank you. I will be always grateful from any insights from you on one of these questions
0cte1
PS : Xenko’s forum is already the most practical one I ever used …