Problem with creating new game with throwing errors - So shit!

Hello everyone,

I am welcome here and I check like alternative to MonoGame, WaveEngine, Unity3D or anything like our engine.

So sad I have installed and I tried to click as creating new game “MyGame” than it will build but it has many errors.

Please stop connection shit social media like fucking Facebook! Why any engines have to connect to Facebook. I wish C# alternative games without facebook connections. I c an not believe because they are still “shitlikers” - Sorry I am very hostile to Facebook.

I imagine you if I create C# game creator like here, Unity3D or any game engines without Facebook because I want force again Facebook. Because Facebook can make bad any engines. I feel that. I am very unhappy.

And do not share my post to Facebook. I will punish you. Sorry I don’t have account of Facebook. Thanks!

What are you talking about? Xenko doesn’t need a Facebook account.

There is a Facebook page about the engine but that’s it. You don’t have to go there if you don’t like it.

2 Likes

Wait i see it. Why does Xenko not need Facebook account? I am sorry for that. But I have caught it. But i think it is only for sharing and helping. And did you understand my problem with Xenko Engine because I have tried to create project but process of creating project has error - how do i fix? Do i need install Visual Studio 2015 or Visual Studio 2017 Community? PS found same problem with reference errors from Visual Studio 2015 how do i detect to Visual Studio 2017 Community?

To work correctly you need to install Visual Studio 2017 Community and download from the launcher Visual Studio plugin. However, check the documentation if something is unclear, everything is there. Or if you are questions write, We will try to answer with joy! :slightly_smiling_face: http://doc.xenko.com/latest/en/manual/get-started/install-xenko.html

2 Likes

Thanks for answer

But I have got errors:
If I create game than it shows like this

Verbose: Loading Assets from Package [Xenko.xkpkg]
Verbose: Loading Assets from Package [MyGame.xkpkg]
Verbose: Generating MyGame.Game...
Verbose: Generating MyGame.Windows...
Verbose: Generating MyGame.Android...
Error: An exception occurred while generating the template.. Microsoft.Build.Exceptions.InvalidProjectFileException: Invalid static method invocation syntax: "[MSBuild]::IsRunningFromVisualStudio()". Method '[MSBuild]::IsRunningFromVisualStudio' not found. Static method invocation should be of the form: $([FullTypeName]::Method()), e.g. $([System.IO.Path]::Combine(`a`, `b`)).   C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets
   at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args)
   at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(IElementLocation elementLocation, String resourceName, Object arg0, Object arg1)
   at Microsoft.Build.Evaluation.Expander`2.Function`1.Execute(Object objectInstance, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation)
   at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertyBody(String propertyBody, Object propertyValue, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
   at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertiesLeaveTypedAndEscaped(String expression, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
   at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertiesLeaveEscaped(String expression, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
   at Microsoft.Build.Evaluation.Expander`2.ExpandIntoStringLeaveEscaped(String expression, ExpanderOptions options, IElementLocation elementLocation)
   at Microsoft.Build.Evaluation.ConditionEvaluator.ConditionEvaluationState`2.ExpandIntoStringBreakEarly(String expression)
   at Microsoft.Build.Evaluation.StringExpressionNode.EvaluatesToEmpty(IConditionEvaluationState state)
   at Microsoft.Build.Evaluation.MultipleComparisonNode.BoolEvaluate(IConditionEvaluationState state)
   at Microsoft.Build.Evaluation.ConditionEvaluator.EvaluateConditionCollectingConditionedProperties[P,I](String condition, ParserOptions options, Expander`2 expander, ExpanderOptions expanderOptions, Dictionary`2 conditionedPropertiesTable, String evaluationDirectory, ElementLocation elementLocation, ILoggingService loggingServices, BuildEventContext buildEventContext, ProjectRootElementCache projectRootElementCache)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateConditionCollectingConditionedProperties(ProjectElement element, String condition, ExpanderOptions expanderOptions, ParserOptions parserOptions, ProjectRootElementCache projectRootElementCache)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluatePropertyElement(ProjectPropertyElement propertyElement)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluatePropertyGroupElement(ProjectPropertyGroupElement propertyGroupElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
   at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
   at Microsoft.Build.Evaluation.Evaluator`4.Evaluate()
   at Microsoft.Build.Evaluation.Project.Reevaluate(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings)
   at Microsoft.Build.Evaluation.Project.ReevaluateIfNecessary(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings)
   at Microsoft.Build.Evaluation.Project.Initialize(IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectLoadSettings loadSettings)
   at Microsoft.Build.Evaluation.Project..ctor(String projectFile, IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectCollection projectCollection, ProjectLoadSettings loadSettings)
   at Microsoft.Build.Evaluation.ProjectCollection.LoadProject(String fileName, IDictionary`2 globalProperties, String toolsVersion)
   at SiliconStudio.Assets.VSProjectHelper.LoadProject(String fullProjectLocation, String configuration, String platform, Dictionary`2 extraProperties) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\VSProjectHelper.cs:line 200
   at SiliconStudio.Assets.Package.FindAssetsInProject(String projectFullPath, String& nameSpace) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1380
   at SiliconStudio.Assets.Package.FindAssetsInProject(ICollection`1 list, Package package) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1407
   at SiliconStudio.Assets.Package.ListAssetFiles(ILogger log, Package package, Boolean listAssetsInMsbuild, Nullable`1 cancelToken) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1374
   at SiliconStudio.Assets.Package.LoadTemporaryAssets(ILogger log, List`1 assetFiles, Nullable`1 cancelToken, Boolean listAssetsInMsbuild, Func`2 filterFunc) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 967
   at SiliconStudio.Xenko.Assets.Presentation.Templates.NewGameTemplateGenerator.Generate(SessionTemplateGeneratorParameters parameters) in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Xenko.Assets.Presentation\Templates\NewGameTemplateGenerator.cs:line 166
   at SiliconStudio.Assets.Editor.Components.TemplateDescriptions.SessionTemplateGenerator.Run(SessionTemplateGeneratorParameters parameters) in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Assets.Editor\Components\TemplateDescriptions\SessionTemplateGenerator.cs:line 41
   at SiliconStudio.Assets.Editor.Components.TemplateDescriptions.TemplateGeneratorHelper.<>c__DisplayClass0_0`1.<RunTemplateGeneratorSafe>b__0() in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Assets.Editor\Components\TemplateDescriptions\TemplateGeneratorHelper.cs:line 56

And I can not install completed becuase it stopped to install and Run again how do I fix?

// EDIT What is fuck with SharpDX?

Me resolved because I have compiled SharpDX under cygwin_x86 than it execute to Xenko Game Editor if I create new game than it catches SharpDX assemblies from cygwin_x86 and I don’t know why do you not like to work with OpenTK 3.0 ( OpenGL 4.5x. PS Why do I have compiled SharpDX from Github because I want check if it works - But Mono JIT cannot bundle own executable :confused: So sad. I wish you have experience OpenTK => Mono JIT = No Problem for Mac, Linux, Android, iOS and Windows. But SharpDX => Mono = Critical because mscorlib.dll throws error if you need to download from Mono Project website. =(

Why do you love only SharpDX? But I am using powerful display card Radeon RX 480 8 GB VideoRam. I want use only OpenGL 4.5

PS Thanks for hard working your application wow. Nice idea like Unity 3D Alternativer. Great job! I wish I have experience like you have developed own Application like any biggest editor or studio like Unity or Wave …

Best regards Jens

SharpDX is a library providing C# bindings for DirectX.