Thanks for answer
But I have got errors:
If I create game than it shows like this
Verbose: Loading Assets from Package [Xenko.xkpkg]
Verbose: Loading Assets from Package [MyGame.xkpkg]
Verbose: Generating MyGame.Game...
Verbose: Generating MyGame.Windows...
Verbose: Generating MyGame.Android...
Error: An exception occurred while generating the template.. Microsoft.Build.Exceptions.InvalidProjectFileException: Invalid static method invocation syntax: "[MSBuild]::IsRunningFromVisualStudio()". Method '[MSBuild]::IsRunningFromVisualStudio' not found. Static method invocation should be of the form: $([FullTypeName]::Method()), e.g. $([System.IO.Path]::Combine(`a`, `b`)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets
at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args)
at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(IElementLocation elementLocation, String resourceName, Object arg0, Object arg1)
at Microsoft.Build.Evaluation.Expander`2.Function`1.Execute(Object objectInstance, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation)
at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertyBody(String propertyBody, Object propertyValue, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertiesLeaveTypedAndEscaped(String expression, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertiesLeaveEscaped(String expression, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedProperties usedUninitializedProperties)
at Microsoft.Build.Evaluation.Expander`2.ExpandIntoStringLeaveEscaped(String expression, ExpanderOptions options, IElementLocation elementLocation)
at Microsoft.Build.Evaluation.ConditionEvaluator.ConditionEvaluationState`2.ExpandIntoStringBreakEarly(String expression)
at Microsoft.Build.Evaluation.StringExpressionNode.EvaluatesToEmpty(IConditionEvaluationState state)
at Microsoft.Build.Evaluation.MultipleComparisonNode.BoolEvaluate(IConditionEvaluationState state)
at Microsoft.Build.Evaluation.ConditionEvaluator.EvaluateConditionCollectingConditionedProperties[P,I](String condition, ParserOptions options, Expander`2 expander, ExpanderOptions expanderOptions, Dictionary`2 conditionedPropertiesTable, String evaluationDirectory, ElementLocation elementLocation, ILoggingService loggingServices, BuildEventContext buildEventContext, ProjectRootElementCache projectRootElementCache)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateConditionCollectingConditionedProperties(ProjectElement element, String condition, ExpanderOptions expanderOptions, ParserOptions parserOptions, ProjectRootElementCache projectRootElementCache)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluatePropertyElement(ProjectPropertyElement propertyElement)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluatePropertyGroupElement(ProjectPropertyGroupElement propertyGroupElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.Evaluate()
at Microsoft.Build.Evaluation.Project.Reevaluate(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings)
at Microsoft.Build.Evaluation.Project.ReevaluateIfNecessary(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings)
at Microsoft.Build.Evaluation.Project.Initialize(IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectLoadSettings loadSettings)
at Microsoft.Build.Evaluation.Project..ctor(String projectFile, IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectCollection projectCollection, ProjectLoadSettings loadSettings)
at Microsoft.Build.Evaluation.ProjectCollection.LoadProject(String fileName, IDictionary`2 globalProperties, String toolsVersion)
at SiliconStudio.Assets.VSProjectHelper.LoadProject(String fullProjectLocation, String configuration, String platform, Dictionary`2 extraProperties) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\VSProjectHelper.cs:line 200
at SiliconStudio.Assets.Package.FindAssetsInProject(String projectFullPath, String& nameSpace) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1380
at SiliconStudio.Assets.Package.FindAssetsInProject(ICollection`1 list, Package package) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1407
at SiliconStudio.Assets.Package.ListAssetFiles(ILogger log, Package package, Boolean listAssetsInMsbuild, Nullable`1 cancelToken) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 1374
at SiliconStudio.Assets.Package.LoadTemporaryAssets(ILogger log, List`1 assetFiles, Nullable`1 cancelToken, Boolean listAssetsInMsbuild, Func`2 filterFunc) in C:\TeamCity\work\80a49494ba341a6a\sources\assets\SiliconStudio.Assets\Package.cs:line 967
at SiliconStudio.Xenko.Assets.Presentation.Templates.NewGameTemplateGenerator.Generate(SessionTemplateGeneratorParameters parameters) in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Xenko.Assets.Presentation\Templates\NewGameTemplateGenerator.cs:line 166
at SiliconStudio.Assets.Editor.Components.TemplateDescriptions.SessionTemplateGenerator.Run(SessionTemplateGeneratorParameters parameters) in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Assets.Editor\Components\TemplateDescriptions\SessionTemplateGenerator.cs:line 41
at SiliconStudio.Assets.Editor.Components.TemplateDescriptions.TemplateGeneratorHelper.<>c__DisplayClass0_0`1.<RunTemplateGeneratorSafe>b__0() in C:\TeamCity\work\80a49494ba341a6a\sources\editor\SiliconStudio.Assets.Editor\Components\TemplateDescriptions\TemplateGeneratorHelper.cs:line 56
And I can not install completed becuase it stopped to install and Run again how do I fix?
// EDIT What is fuck with SharpDX?
Me resolved because I have compiled SharpDX under cygwin_x86 than it execute to Xenko Game Editor if I create new game than it catches SharpDX assemblies from cygwin_x86 and I don’t know why do you not like to work with OpenTK 3.0 ( OpenGL 4.5x. PS Why do I have compiled SharpDX from Github because I want check if it works - But Mono JIT cannot bundle own executable
So sad. I wish you have experience OpenTK => Mono JIT = No Problem for Mac, Linux, Android, iOS and Windows. But SharpDX => Mono = Critical because mscorlib.dll throws error if you need to download from Mono Project website. =(
Why do you love only SharpDX? But I am using powerful display card Radeon RX 480 8 GB VideoRam. I want use only OpenGL 4.5
PS Thanks for hard working your application wow. Nice idea like Unity 3D Alternativer. Great job! I wish I have experience like you have developed own Application like any biggest editor or studio like Unity or Wave …
Best regards Jens