Ok No problem the mesh model was loaded and it’s animating the problem is it’s animating all the Frames and there’s no option to specify the Frames range : ((
This time around, I really go to documentation and youtube tutorial and the like and every sample of animating a model needs to have a seperate animation file if you already have a huge collection of an animated mesh in a single file you have to do the lengthy process of spliting each animation frames to a separate animation file O.O which really take some time, most of game engine i’ve use in the past have this features to Unity,Irrlich,Org,XNA etc… to lessen the I/O loading and only use a single animation resources for a specific relative model.
I believe this is a must have feature T __ T other than having to specify the Current Time and Time factor
E.G:
ANIMATION:
IDLE
Repeat mode
Blend Operation
Current Time
Time Factor
Weight
Frames range
** From 1**
** To 32**
WALK
Repeat mode
Blend Operation
Current Time
Time Factor
Weight
Frames range
** From 32**
** To 64**
RUN
Repeat mode
Blend Operation
Current Time
Time Factor
Weight
Frames range
** From 64**
** To 128**