I was wondering about multi-player (networking) in Paradox.
Are there plans to create Paradox libraries for supporting multi-player (help out with lobby, rooms, RPC, synchronization etc)?
Maybe people already have experience with integrating existing solutions?
Or are people writing these themselves?
Currently I’m creating my (hobby) project in Unity and am implementing my network layer.
I’m comparing things like the Photon libraries (PUN) and the new Unity.Networking project.
It would be nice to have a solution that leverages standard .net practices (like serialization) instead of writing everything all over again.