Hey guys,
i’m quite new in game development and paradox 3d…
first of all, i realy like the game studio, but it’s quite hard to start without tutorials.
hope you will create more tutorial videos…
e.g. I struggled with creation of an entity with Animation in code. cause everything is described how to add it in the game studio… at least i understood the entities and how to add the components in code…
i started with a character wich walk to the point i click (Raycast).
btw. i have problems with the CharacterController… it seems my character jitter around if i put him to idle - character.Move(Vector3.Zero);
now i want to start with a path finding algorithm. but i realy don’t know where to start. i already read some articles, and had a look at some samples… is there a possiblity to get all colliders on my path? and how can i get the best path through the different collider shapes?
somebody have a sample for me?
best regards,
patrick