Paradox Tutorial Series

Hello all, I run GameFromScratch.com, a game dev related site that mostly focuses on game dev news and tutorials. Over time I’ve received a fair number of emails and tweets asking me to cover the Paradox game engine. I recently did a Closer Look At video/text overview of Paradox. In the process, and no offence meant, but the most overwhelmingly, glaring, other adjectives here, flaw with Paradox was without a doubt the help material or lack thereof.

As a result, I’ve decided to launch a tutorial series on the Paradox engine. All of my most recent tutorial series are in both text and video formats. Right now it’s pretty short, currently covering:

  • A Closer Look at Paradox Engine
  • Getting Started/Installation
  • Meet Paradox Studio
  • Scripting in Paradox ( Video only, text is WIP )

Over time I intend to cover most facets of Paradox development. My other tutorial series should give you some indication of what to expect. Of course if there proves not to be an audience, I will have to focus on other things, but I don’t imagine that will be the case. At the very least, it should result in a solid “Getting Started” guide for new developers.

I hope this proves useful to the community, especially those getting started. I don’t pretend to be a master of Paradox, the nature of my work is having a broad but relatively shallow knowledge on topics I cover. This means I will certainly make mistakes and those are critical to address in materials aimed at teaching. So if you spot an error, please let me know. Fixing videos is certainly a challenge(annotations basically), but text can obviously be updated. I try my best to figure things out on my own, through a combination of the existing examples, help, reference and jumping in to the source code, but on occasion I may get stumped, so please expect the occasional question.

Anyways… that’s about it. I hope this proves useful for some people.

Oh, and hi. Lurked on the forums for a while, but this is my first formal post.

TL;DR version… new Paradox tutorial series available here.

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Awesome! You’re very welcome! I found your site via your first video on youtube already and was hoping that you’d continue your Paradox tutorials. Your stuff is like perfectly tailored to my needs. I love how focused your vid was. Checking out your new stuff NOW! :smile:

Love the initiative, but I am wondering how you are planning to cover the inevitable updates that are going to come. Probably text should not be a problem, but video and images are a bit harder.

Without a doubt that is going to be a challenge.

One advantage I have though is the inclusion of a forum, either YouTube comments, or for text, Disqus comments. I have found in the past that users have done an amazing job of documenting api changes they encounter.

I also intend to keeo each tutorial fairly small and self contained so changes only have a small impact… Hopefully. Massive sweeping changes I cant really do a lot about.

But yes, its certainly one of the downsides of a WIP engine.

Add the Scripting text version, and a new part (video and text) for inheriting game and setting resolution

Hi @Serapth
We are enjoying watching your series, thanks for posting them!
Feedbacks like this are very welcome. If there are things that you found not easy to use in the editor/workflow let us know (we have already noted some of them)
Best

Any possibility to make a UI tutorial?
I have some difficult to learn this part, because the exemples is too complex, and the documentation is incomplete.

@xoofx – Will do, thanks. The biggest bug/omission I have seen so far is around physics collider shapes. That they can’t be seen in the editor, and worse, the debug rendering stuff seems to have been edited out, makes working with physics shapes really tricky.

@RodrigoMedeiros – Most likely, although my WPF skills were never all that great. Winforms or death! If you were a .net programmer from the 90s, that made sense :wink: But yes, it is probably something I will cover eventually.

Thanks for making these tutorials, I enjoy them a lot :thumbsup:

Another tutorial, Entity/Components, accessing and creating programmatically.

http://www.gamefromscratch.com/post/2015/08/24/Paradox-Game-Engine-Tutorial-Part-5-Controlling-Scenes-Programmatically.aspx

Or video:

Videos to date:






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