Hello all, I run GameFromScratch.com, a game dev related site that mostly focuses on game dev news and tutorials. Over time I’ve received a fair number of emails and tweets asking me to cover the Paradox game engine. I recently did a Closer Look At video/text overview of Paradox. In the process, and no offence meant, but the most overwhelmingly, glaring, other adjectives here, flaw with Paradox was without a doubt the help material or lack thereof.
As a result, I’ve decided to launch a tutorial series on the Paradox engine. All of my most recent tutorial series are in both text and video formats. Right now it’s pretty short, currently covering:
- A Closer Look at Paradox Engine
- Getting Started/Installation
- Meet Paradox Studio
- Scripting in Paradox ( Video only, text is WIP )
Over time I intend to cover most facets of Paradox development. My other tutorial series should give you some indication of what to expect. Of course if there proves not to be an audience, I will have to focus on other things, but I don’t imagine that will be the case. At the very least, it should result in a solid “Getting Started” guide for new developers.
I hope this proves useful to the community, especially those getting started. I don’t pretend to be a master of Paradox, the nature of my work is having a broad but relatively shallow knowledge on topics I cover. This means I will certainly make mistakes and those are critical to address in materials aimed at teaching. So if you spot an error, please let me know. Fixing videos is certainly a challenge(annotations basically), but text can obviously be updated. I try my best to figure things out on my own, through a combination of the existing examples, help, reference and jumping in to the source code, but on occasion I may get stumped, so please expect the occasional question.
Anyways… that’s about it. I hope this proves useful for some people.
Oh, and hi. Lurked on the forums for a while, but this is my first formal post.
TL;DR version… new Paradox tutorial series available here.