Hi,
I am looking fo an game engine which could be embedded in a WPF control (to create a level editor). Is it possible to do that with Paradox ?
Thanks
Nby
Hi,
I am looking fo an game engine which could be embedded in a WPF control (to create a level editor). Is it possible to do that with Paradox ?
Thanks
Nby
Someone was already discussing WPF it should be somewhere here or on answers. BTW you can use only Paradox to create level editor. It will require some additional UI work, but not much.
You can also use squid UI: http://www.ionstar.org I like squid UI over paradox’s UI because it’s a bit more fleshed out. Fairly simple to get working in paradox and once it does work it’s pretty great. I just finished a property manager for my editor that lets me dynamically load/change the properties of any of my game entities using a tree view.
Like timurid said other people have asked this: http://answers.paradox3d.net/questions/866/does-paradox-support-wpf-container.html
Oh I am using squid too, but looking forward to possibilities of built-in UI.