Package / Modular with Project Code

When making package I have tried everything I can to get it to have the project attach to the package show up under the “Code” node in Paradox Game Engine but I can not get it to show up. Does anyone know how to create a package with the code so I can build in a modular way?

It seems to me that a package is pretty much the ProjectName.Game dll that is setup when you create a game. Is this correct? Later would I be able to import the ProjectName.Game dll into a game as a Package? I could rename the ProjectName.Game project file and folder to something like Package.PackageName.

Well nevermind it seems 1.1.4-beta fixes the issue where packages will no load with a visual studio project.

Nothing was changed regarding to that in 1.1.4, but good to hear you could solve your problem!

I must of overlooked it but on the package I found the Update Package menu by right clicking. Which is what we want so we can work on a modular level with the engine.

Ok I found where the confusion was for me. When you are in a package mode when you right click the package you dont get the “Update Package” option like you do in the project mode. To my knowledge this is the only place you have this option in the game engine. Also if you create a csproj outside of the game engine it throws an error. So at this point from what i can tell you have to create all package in the project mode and then use them in package mode if you want them separated.

Package Mode

Project Mode