Overgrowth-style animation blending

I’m coming from an UE4 background and something that i’ve been missing is the ability to create blueprints to define character animation. For example, i had something similar to this: https://forums.unrealengine.com/showthread.php?67186-WIP-Pose-Based-Animation-Blending-(Overgrowth-Style)

And i’m trying to reimplement that in Xenko. However, i wasn’t able to find any docs on how to manipulate animation sequences. Is this possible? Could anyone point me to the right place?

Bumping this. It would be really nice to have some advanced animation support built-in.