I’m coming from an UE4 background and something that i’ve been missing is the ability to create blueprints to define character animation. For example, i had something similar to this: https://forums.unrealengine.com/showthread.php?67186-WIP-Pose-Based-Animation-Blending-(Overgrowth-Style)
And i’m trying to reimplement that in Xenko. However, i wasn’t able to find any docs on how to manipulate animation sequences. Is this possible? Could anyone point me to the right place?