There are a lot of reasons I don’t want to use unity. Changing the loading/splash screen to display personal instead of indie. They force(more or less) you to use their editor for programming and everything else. The reason why I like paradox is because I don’t need to use the paradox studio at all if I don’t want to. I can build everything in visual studio and use visual studio to compile and debug. Another competitor to unity is the unreal engine, and although it’s fairly powerful it’s done in C++ which is a language that can be challenging to program efficiently in a timely fashion.
Anyways I prefer paradox’s approach to design a 2D/3D game engine similar to how xna use to work. I’ve been looking for an XNA replacement for a while something with dx10/11 support, and monogame failed pretty hard on that. They don’t even let you use DX10/11 shaders, and their content pipeline is a horrible mess EVEN with the packaging tool. They still insist on using XNA’s outdated and unsupported pipeline tools.
Paradox on the other hand has a simple to use but powerful content system, a unique and powerful shader system, and a pretty cool approach to handling multi-platforms. I just hope that it doesn’t die off anytime soon as I could easily see this taking over the indie game development market if it keeps on the same track.