New paradox version?

It’s been pretty quiet around here ever since the start of GDC. With GDC being over I assume it’s probably because the developers are working hard on polishing up the new version of paradox for release to us. Do you guys have a time frame for when this will be released? Also it would be neat to see a roadmap somewhere on the site or maybe on github. Anyways can’t wait to start using the new paradox! :slight_smile:

-Toaster

1 Like

Since Unity 5 came out, you might want to say? :blush:

There are a lot of reasons I don’t want to use unity. Changing the loading/splash screen to display personal instead of indie. They force(more or less) you to use their editor for programming and everything else. The reason why I like paradox is because I don’t need to use the paradox studio at all if I don’t want to. I can build everything in visual studio and use visual studio to compile and debug. Another competitor to unity is the unreal engine, and although it’s fairly powerful it’s done in C++ which is a language that can be challenging to program efficiently in a timely fashion.

Anyways I prefer paradox’s approach to design a 2D/3D game engine similar to how xna use to work. I’ve been looking for an XNA replacement for a while something with dx10/11 support, and monogame failed pretty hard on that. They don’t even let you use DX10/11 shaders, and their content pipeline is a horrible mess EVEN with the packaging tool. They still insist on using XNA’s outdated and unsupported pipeline tools.

Paradox on the other hand has a simple to use but powerful content system, a unique and powerful shader system, and a pretty cool approach to handling multi-platforms. I just hope that it doesn’t die off anytime soon as I could easily see this taking over the indie game development market if it keeps on the same track.

1 Like

No One saying that Paradox is bad. There’s just much work ahead. And There will be many breaking changes that will break current project so I think many people went away to their notebooks, make mind work on their projects and create game logics and utilities. As I do.
Still Paradox is best. As SharpDX was.

Hi @Toaster

Our apologize for the lack of update. We are working to finish the release and we should hopefully release it in 1 or 2 weeks if everything is going well. We didn’t have time to polish things for GDC, so we had many things to cleanup before this release.

Also, as this is quite a major release bringing many new features (and breaking some stuffs), we need to upgrade the Paradox launcher to allow to use multiple version of Paradox on the same machine, so that you can experiment the new release and keep your previous projects working with the older Paradox version.

We will give also more details about our roadmap and keep this roadmap more visible/updated on the website!

4 Likes

Awesome! Take your time I know I don’t mind waiting a little longer! :smile:

I plan on moving my project over pretty much right away, but it’s good that we can have multiple versions of paradox on the machine in the future!

Thanks,
-Toaster

I’ve been sat in the shadows seeing where Paradox would go, it seems from the GDC material it’s becoming very impressive.

Open source means I can integrate it with Nvidia tech, very interesting and kudos to the creators.

1 Like

Youtube teaser

2 Likes