My first attempts in stride

Hello, i’m new in stride, and learning. I create protozoan fps character controller, and i want to know, are there any gross mistakes?

Screenshot

Source Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Stride.Core.Mathematics;
using Stride.Input;
using Stride.Engine;
using Stride.Physics;

namespace MyGame2
{
    public class MouseLook : SyncScript
    {
        public Entity PlayerCharacter { set; get; }

        private int mouseSentitivity;
        public int MouseSensitivity 
        {
            get
            {
                return mouseSentitivity / 100;
            }
            set
            {
                mouseSentitivity = value * 100;
            }
        }
        public int MoveSpeed { get; set; }

        private float deltaTime;

        private float mouseX, mouseY, xRotation;

        private CharacterComponent character;

        private Vector3 moveDirection = Vector3.Zero;

        public override void Start()
        {
            GraphicsDevice.Presenter.PresentInterval = Stride.Graphics.PresentInterval.Immediate;
            character = PlayerCharacter.Get<CharacterComponent>();
        }

        public override void Update()
        {
            moveDirection = Vector3.Zero;

            DebugText.Print("FPS: " + Game.UpdateTime.FramePerSecond, new Int2(20, 20)); 

            deltaTime = (float)Game.UpdateTime.Elapsed.TotalSeconds;
            mouseX = -Input.MouseDelta.X * mouseSentitivity;
            mouseY = -Input.MouseDelta.Y * mouseSentitivity;

            xRotation += mouseY;
            xRotation = MathUtil.Clamp(xRotation, -90f, 90f);

            bool Right = Input.IsKeyDown(Keys.D);
            bool Left = Input.IsKeyDown(Keys.A);
            bool Forward = Input.IsKeyDown(Keys.W);
            bool Back = Input.IsKeyDown(Keys.S);
            bool Jump = Input.IsKeyDown(Keys.Space);

            if (Input.IsMouseButtonPressed(MouseButton.Left)) Input.LockMousePosition();
            if (Input.IsMouseButtonPressed(MouseButton.Right)) Input.UnlockMousePosition();


            if (Right) moveDirection.X += 1;
            if (Left) moveDirection.X -= 1;
            if (Forward) moveDirection.Z -= 1;
            if (Back) moveDirection.Z += 1;


            if (character != null)
            {
                character.Orientation *= Quaternion.RotationY(MathUtil.DegreesToRadians(mouseX));
                character.Orientation.Rotate(ref moveDirection);

                character.SetVelocity(moveDirection * MoveSpeed);
                Entity.Transform.Rotation = Quaternion.RotationX(MathUtil.DegreesToRadians(xRotation));
                if (Jump && character.IsGrounded)
                {
                    character.Jump();
                }
            }
        }
    }
}